
Only one NPC is touched (Festus Krex), so Mysticism will not cause black face or any incompatibilities with NPC overhauls. Mysticism edits a small number of merchant chests in order to distribute its spells across the world in an interesting way.Whether Mysticism is compatible with other perk overhauls depends on whether or not they were built with compatibility in mind. Load Ordinator after Mysticism so that it can overwrite my edits to the magic effects for Destruction perks. Mysticism is 100% compatible with other spell packs, especially mods like Apocalypse and Forgotten Magic Redone. Mysticism is 99% compatible with Ordinator out of the box, and I have provided a patch for the other 1%.Like most mods that edit leveled lists, you may need to use a tool such as Wrye Bash to create a patch for your leveled lists, especially if you have more than one mod that edits the leveled lists for spells. It edits Vanilla spells (using the original records whenever possible), adds new spells to the default leveled lists, and changes a small number of merchant chests. Mysticism will cause no major compatibility issues.

A complete rework of Master spells that significantly increases their usefulness.Creative use of Vanilla assets for high quality, visually interesting effects.Almost entirely scriptless, no impact on performance.Dozens of balance adjustments and bug fixes for Vanilla scrolls.Rare spells hand-placed around the world.Vendor tweaks to add flavor and enhance roleplay.Over 200 new spells added to the world.Sweeping balance adjustments to Vanilla spells.

It unlike other spell mods overhauls all schools of magic and brings spells from previous games into Skyrim. Mysticism - A Magic Overhaul is a Magic Overhaul mod for The Elder Scrolls V: Skyrim Special Edition.
